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Developing AR Games for iOS and Android, by Dominic Cushnan, Hassan EL Habbak
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In Detail
While augmented reality has been around for years, it has never reached its full potential. Now, the vast majority of people are walking around with powerful smartphones that are perfectly suited to house the AR experience. This is the reason why the technology has become as popular as it is now. Augmented reality can deliver a level of immersion that is unrivalled by any other method of development, as it blends our reality with overlaid computer generated data.
Developing AR Games for iOS and Android is a well-structured guide that introduces you to the augmented reality world using a step-by-step approach. It will help you understand how to create powerful AR apps using Unity as well as how to create immersive experiences for users.
Developing AR Games for iOS and Android examines the structures of Vuforia and Unity and how they work together to create augmented reality. The book will introduce you to the structure of the Unity environment and how Vuforia facilitates creating AR apps.You will also see how easy it is to build a whole world in Unity’s Editor. You will go through the process of using Vuforia prefabs like the AR camera and Image Target in Unity, where you can build the AR experience in a what-you-see-is-what-you-get fashion.
In Developing AR Games for iOS and Android, you will learn both basic and advanced techniques that can be applied to achieve truly immersive AR apps and then how to deploy them on iOS and Android devices.
ApproachA practical and fast-paced guide that gives you all the information you need to start developing augmented reality games for iOS and Android.
Who this book is forThis book is great for people who are either new to Vuforia and/or new to Unity. It is a great introductory guide for anyone with a very basic knowledge of xCode and iOS as well as a very basic knowledge of deploying to Android to start developing 3D-powered augmented reality apps.
- Sales Rank: #1217290 in eBooks
- Published on: 2013-09-24
- Released on: 2013-09-24
- Format: Kindle eBook
About the Author
Dominic Cushnan
Dominic Cushnan is a visionary, and he is always looking for the next new idea and technology to work with. He is currently the director of a software company dedicated to bringing augmented reality solutions to various types of clients in various fields. Dominic began developing web-based AR projects, and he has seen the industry grow and develop over the years. Working initially with advertising agencies and brands, Dominic is excited to see the consumer AR market expand.
Hassan EL Habbak
Hassan EL Habbak is a software engineer with a huge interest in mobile technologies, particularly in the areas of AR and gaming. He started off with small-scale mobile applications, but soon found himself creating massive AR experiences for a variety of businesses and individuals. He is also a gaming enthusiast with various games already implemented using free technologies like Unity. He thrives on finding channels through which he may deliver his content to the masses of unsuspecting people.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Webtutorials in book form
By Tor Gjøsæter
In regards to chapter 1 about what Augmented reality is, the authors, as many others confuse mixed and augmented reality.
While the book focuses on Qualcomm, they should at least mention Metaio, ARToolkit and other readily available commercial and free AR SDKs for mobile devices.
The first half of the book is more or less the tutorials offered by Qualcomm on their webpage ([...] in book form and second half of the book is a unity tutorial. Step-by-step. This book may be fine for hobbyists, but any developers should stay clear. I would rather read the web-tutorials by Metaio or Qualcomm, and get a good book on unity.
One might expect that ch 5 - Advanced Augmented Reality would cover at least something about marker to marker interaction, it does not.
[...]
1 of 1 people found the following review helpful.
I expected more focus on Game Design for this particular media! I found only Vuforia tutorials...
By Giovanni Landi
This book is of course a good operation, the topic is of course interesting! But I agree with other reviews that it suddenly focuses only on the Qualcomm's half of the sky... and it does it reselling the Vuforia's hello world tutorials in form of book... I've often chosen books of this kind because they promised to guide you through the creation of a complex project that often was shown on the cover, suddenly the custom project at the end is really unsexy... (e.g. I'm sure that a detailed version of the angel on the cover or any other static HD model, rendered realtime with AO and stuff, sitting statically on a marker would have been a better AR UX experience and would have shown a lot more about the potential of Unity and AR... )
The custom project at the end could have been a lot better with the advise/supervision of a real game designer. Suddenly it turns to be a really bad example of game design! The book is supposed to be about Games! Gaming UX and graphics standards are really high! Kids are already playing with many AR games for nintendo and PSVITA that have great graphics and UX... Unity quality standards for non AR Games are SO high that I expect from a book about Games, AR and Unity to be (at least) aware of these standards.
0 of 0 people found the following review helpful.
A good AR book for new developers
By Max Pears
After reading the book I can strongly recommend this book to anyone who is planning to make an AR and I strongly recommend to those whose first time it is with making an AR game for the mobile market. The book helps first time users extremely well, by taking the time and discussing some of the basic of Unity as well as nicely designed diagrams which will help the player. With the fact that the book helps explain all of this incredibly well, I feel that readers will learn a lot about AR and using it with Unity.
My favourite section of the book is when they explain what makes a good marker. This section was incredible as it took me and my team a while to figure out what picture gave us 5 stars and how we could improve it. With the help of the book developers should be able to create their own 5 star marker in NO time! I read this part twice just to make sure nothing got past me.
Other area I am happy they addressed was that the reason why there are not many AR games. Which is because publishers/developers don't see a profit in this market so many of them won't take the risk. I agree that AR games can be new and exciting instead of a tech demo, this then leads to teaching the reader how to make an AR wack-a-mole which is pretty cool.
Two things I would of liked to of seen in the game would of been looking at the other plugin for AR I know it was mentioned briefly but just a bit more detail on why use Vuforia (I know that it is the best free choice out there) but just say why. Second point just to talk about some of the AR games out their already and discuss about the theory maybe and how us as developers can learn from their pros and cons.
Overall guys I strongly recommend this book to people who are interested in creating an AR game for the mobile. If you have never made an AR game for mobile then this is a MUST buy! Its not a long book but what you can learn from this book is amazing!
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